![Click to change the View My Strongest OCs [Tier List]](http://d.furaffinity.net/art/pecacheu/1709399931/1678020474.pecacheu_strongest_chars_tier_list.png)
Thought I'd join in on the tier list trend, so I made one to rank my strongest OCs. (Keep in mind, this list only contains top contenders, so if you see that one of my OCs is missing, sorry, they just aren't strong enough to make the cut and I don't have room for everyone!)
- Demon Grey Jafari (New Grey) - Dragon Icon
- Patch Cox - Ferret Icon
- Mia - Mew Icon
- Zaps Fox - Roo Icon
- D.I.M.E.-7 - Chibi Bunny Icon
- D.I.M.E.-8 - Anthro Bunny Icon
- Lumen - LucarioTwo Icon
- Tamond & Tevin Hexpaws - Double-Skunk Icon
- Zithon - Kitsune Icon
- Drake - Shiny Lycanroc Icon
- Medley/Fairy - Angel Bun Icon
Defense: Grey may rank lowest here, but he's no slouch either! He has a number of magical abilities and skills, including teleportation, spell-casting, and a protection circle.
Offense: Using his firey attack spells, Grey can hold up pretty well in a fight. He'd do quite well in your average D&D campaign, but compared to the others here, he's a little out of his league.
E. Tam & Tev - Ranking in at E for Entertainment, Tam & Tev: The skunk twins who love to rock out and grow huge! These twin hydra-taur cuties have a propensity for getting into trouble and chaos of all sorts, but some combination of magic and their innocent charm can usually get them out of it. For their multi-macro growth abilities, and a higher strength than K'Halan Grey, these two earn themselves the Local Champion title.
Defense: Patch and Tam & Tev have a lot in common in terms of skills, abilities, and personality, and you'll see that reflected in their matching defense stats and strategies. Tam and Tev are a fluffy tauric beast consisting of a conjoined duo- Half-hydra, half-skunk, and with some pretty unique magical skills. That plus their hydra ability to multiply in headcount and rapidly regenerate twice the amount of heads or limbs lost means it's pretty tough to kill them!
Offense: Tam and Tev are capable little fighters thanks to those hydra abilities and their fire breath, but compared to their defense stat, their skills in attack don't quite stack up. But unlike their titanic mother, these boys are Hollywood skunks through-and-through and would sooner be rockstars than unleash the many-headed beast within them. Goes to show you that you should never let your roots stop you from perusing your dreams!
E. D.I.M.E.-7 - DIME v7 has a similar power level to the skunk twins, and given that she's more of an analysis drone than for combat, she's unlikely to fight you and does not have extensive combat training. Side note: Funnily, DIME's true form is a genderless, 6-wheeled rover, not dissimilar to Mars rovers, only sentient and created by an advanced alien civilization using polymorphing nano-material. Turns out, it just thinks female lagomorphs are cute.
Defense: DIME is vulnerable to much of what you'd expect for a robot... Large magnets, EMP weapons, and extreme temperatures. But she is made of self-healing nanotech, so standard weapons like guns and swords can't harm her.
Offense: DIME is not one to shy from a fight, and being the shapeshifting nanotech mecha-bun that she is, she can easily form weapons and tools from her body, Terminator-style. But like various Terminator models, she has some critical weaknesses, which are better addressed by version 8.0.
D. D.I.M.E.-8 - You could say DIME v8 is a case of teaching an old robo-bun new tricks... That is, giving it an entirely new body with enhanced nanotechnology and refined AI- Harder, Better, Faster, Stronger! DIME can now form advanced weaponry and even turn into large vehicles and other forms, as her nanites can self-replicate rapidly given the right materials. While she is military-grade, DIME's primary function is still an interplanetary analysis drone, not a combat drone. Regardless, DIME is our first contender for the Planetary Fighter title.
Defense: While DIME v8 does improve on DIME v7, there are still certain weaknesses to her enhanced nanites. The EMP vulnerability has been reduced, temperature resistance is greater, though a strong enough magnet (we're talking neodymium and truck-sized) could still wreak havoc. Unlike DIME v7, DIME v8 does not have an internal, orb-shaped central 'core', meaning that she can fully melt into a metallic liquid state to breach enclosed spaces and tight seals.
Offense: Here, DIME v8 is a massive upgrade from DIME v7. Aside from general combat and weaponry upgrades, her nanites can hover independently, allowing them to disperse into a fine nanite cloud that is completely invisible. It can be used to dodge attacks, evade detection, or even send individual nanites off like tiny spy-drones. DIME can also send her nanites into someone's body to analyze or take control of a target from the inside. Hostile engagement is not recommended, and use of any vehicles, drones, mechs, or other technology in combat against DIME will result in it becoming hacked as a DIME 'virus' is installed in your systems, making them sentient with DIME's personality!
D. Zithon - Zithon is the type to come off as charming and sweet at first, until you realize what he's really capable of. Aside from his prowess and inventions as a mad scientist, Zithon's virus-like abilities allow him to infect others and spread like a plague, converting millions, even billions into copies of himself, comfortably landing him the Planetary Fighter title.
Defense: Zithon can defend himself with his Kitsune magic, and use his attack skills to aid in his defense, like his ability to corrupt others into copies of himself. But it is possible to develop an antidote to his virus!
Offense: Zithon's virus-sune powers make him a formidable foe. While he doesn't start off with much power of his own (though his scientific inventions can help him out), the more he infects, the more powerful he becomes, gaining others' strength and abilities for himself, while forming an army of loyal infected foxes to do his bidding! (Note: Zithon's virus does keep some of yourself intact, you simply become a fox-ified version of yourself, and must follow the great sune leader's commands!)
C. Patch - Patch finds themselves in the unique position of being all the way up at tier C while having no idea what they're doing, or how they got here. Indeed, this business (term for a group of ferrets/weasels) can certainly be quite discombobulated, I mean heck, she can't even make his mind up on what hir gender identity is, or what shape he should be on any given day. Yet the hard-to-wrangle multiplying, shapeshifting powers and indecisiveness are as much a blessing as a curse, allowing them to stumble their way through anything from ordinary to extraordinary situations in a very... uniquely Patch way. For their impressive ability to take whatever life throws at them, including a fight, we'll give Patch the Planetary Fighter title.
Defense: Patch possesses impressive self-healing abilities, though unlike the skunk twins, they can split at any spot, multiplying into near limitless copies of themselves! This is typically more accidental than anything, but regardless, it means strength in numbers... And even just one hextaur Patch can lift a bus as-is.
Offense: In terms of attack skill, this business of ferrets comes up short. While they can shapeshift weapons in a limited way, their own poor coordination makes devising an attack strategy next to impossible. Not only can Patch's 'selves' substantially differ in form, but personality. And when faced with a decision, Patch often inadvertently splits into several copies due to indecisiveness, one who is adamant that the answer is A, and the other, set on B!
B. Lumen - Lumen is, in many ways, like DIME, yet different in others. A bit more socially aware, a bit more submissive at times (though quite dominant at others), and as to their ranking, a fair bit stronger, mainly thanks to their powerful Mewtwo psychics, combined with Lucario's strength and abilities. The blend of Lu and Mei's contrasting personalities make them a great team in a fight. Lu is a clever, soft-spoken Lucario who carefully considers every choice, while Mei is a fierce, decisive, and instinct-driven Mewtwo who often instinctively knows what to do, but can be rash, impulsive, and quick to anger without Lu's guidance. For their excellent handling in a fight, world-class supercomputing hacker skills, and highly versatile shapeshifting, we award them the Planetary Fighter title.
Defense: Lumen is an LGD, effectively a nanotech-enhanced cyborg- Part organic, part synthetic. Combining the strengths of these two components places their defense skills above even DIME v8, and their powerful Mewtwo psychics allow them to easily defend themselves from attack. Similar to Drake, Pokeballs have no effect.
Offense: Lumen's powerful Mewtwo psychics allow them to easily crush (metaphorically and literally) near anyone who would dare fight them! Lumen's mass can also melt into liquid nanites spread over someone to coat them in order to restrain or detain them. Lumen can split into their two component parts- Lu the Lucario, and Mei the Mewtwo, the once-separate beings that were fused in a lab to create Lumen. Each can then fight independently and have their own powerful moveset and abilities. Unlike DIME, Lumen's nano-mass is more rubbery in texture in liquid form, rather than liquid metal, but both can replicate fur well.
B. Drake - Drake is a naughty and troublemaking, yet friendly Chesh-Roc with impressive ability! While he's weak in physical strength, his remarkable talent for bending reality to his whims makes him more powerful than he seems, able to best those below him and even some above, thus granting him the Planetary Fighter title.
Defense: Drake may seem at first glance an ordinary shiny Midnight Lucanroc, yet he is anything but! This half-Cheshire can dodge physical attacks with ease, fade from existence itself and return as he pleases, change his typing to whatever's your weakness, and nullify attacks by manifesting convenient barricades or bending physics itself to create unexpected side effects. Pokeballs have no effect on Drake, and may even backfire, allowing him to 'catch' you! Drake's only true weakness is his kinkiness. He may be clever, but he is driven by libido more than his head, and his buttons are easy to push if you can find them.
Offense: Like defense, Drake's attack skills are unexpectedly impressive. His attacks seem to override your agility stat or any protection moves, dodging your defenses to land hits every time. And heck, being modular, his limbs can literally detach just to hit you from a distance. 'Double Team' is one of his favorite moves... In his case, it literally creates duplicates of himself (or any body part), which can act, and fight, independently!
A. Medley - Medley is a sweet, soft-spoken Tazu who loves cuddles and hugs. She aims to be as helpful as she can. While she may be quite powerful, that doesn't make her dangerous. But given her power level as the daughter of a powerful goddess, we'll have to give her the Universal Threat title, if only by way that she could and not would cause any trouble.
Defense: As the daughter of a high-level goddess, Medley is impressively capable of deflecting attacks, even for a Tazu (a race of rabbit-like demigods). But she ultimately falls below her fellow Tazu Zaps, due to a lack of combat experience. Yet as a pacifist, she likes it that way, and prefers to use her powers to play with others. Medley herself is an asexual, genderless angelic being, but is always happy to lean into whatever kinks a friend may have with her magic, if it makes them happy.
Offense: Medley also has magical attacks, and a surprisingly K'Halan fighting style given that the Tazu spent so long as a slave to the K'Halans. But compared to her defense stat, Medley's attack is low.
A. Mia - Mia (or by its true name, XB-U24) may look cute, but don't underestimate this soft, squishy bean of a Mew-hybrid! She's effectively an unstoppable hivemind of sentient, nano-enhanced liquid rubber that can multiply, corrupt, and spread across the universe with no real limit. This is enabled by a unique, dynamically forking parallel architecture entirely unlike any other being, which effectively enables limitless scaling without delay. Granted, it does come at the cost of reaction time and gives Mia ADHD-like behavior. Luckily, the Mewdra is more of a playful, friendly, and nurturing type than anything, and unlikely to attack unless provoked. Though she may just melt over you and form a hypno visor-equipped drone suit to have a little 'fun'~ Overall, Mia earns the Universal Threat title.
Defense: Mia's defense stat is truly remarkable. Her ultra-elasticity allows her to absorb near any impact, she is invulnerable to poison or any form of corruption thanks to her body's ability to process and filter out any impurity (which also allows her to be used like a respirator when she is worn as a suit), and most attacks she can simply absorb, or even assimilate, gaining your attack or ability for herself the moment you use it on her! Extreme cold can stop Mia temporarily, but other than that there isn't much you can do. The gooey, sentient hivemind of liquid rubber can spread and multiply with unstoppable force. Energy weapons may be the best option, provided you can source enough power to burn hotter than the core of one thousand Earth-suns.
Offense: For a cute pink ball of null, elastic rubber, Mia has more offensive capacity than it may seem! While not as capable as DIME v8, she can form semi-rigid weapons and vehicles (such as tanks, goo-missiles, spacecrafts, etc.), in addition to her psychic-type abilities, including telepathy and telekinesis. And don't let her touch you, or you'll be assimilated into her gooey mass, gaining all of your abilities and traits to use for herself, and allowing her to take your form at will, creating a perfect copy that could easily fool allies or gain her access to restricted areas. Coupled with her defense stat, Mia is one powerful rubber bouncy ball!
S. Demon Grey - This corrupted entity isn't just stronger than Grey's old self, he's one of the most powerful beings in the universe- No, multiverse! It's hard to even put into words just how capable he is, but given that he's the heir to hell itself (or more specifically the Pride ring, who are, at least officially, in charge), you can probably guess. While he is extremely playful and friendly, he does not shy from a fight. In short: Fuck around and find out. Grey earns the Universal Threat title.
Defense: Grey is effectively invulnerable to any attack... Weapons, poison, magical attacks, a direct hit from the death star, black holes, singularities, logical paradoxes, the very laws of reality itself, and most shocking of all, Cardi B music.
Offense: If this demon doesn't like you, you're pretty much screwed. Grey's ability to take an L is lesser than his ability to take a chill pill combined with his ability to stop 4th-wall breaking to spoil plot details that haven't even happened yet >:|. His favorite moves are pyrokinesis, dimensional/spacial manipulation and warping, ring/hoop magic, and dark magic. He doesn't enjoy causing pain to others or making them suffer... Unless they really, really deserve it. His favorite move you ask? Bubble portal! Hey, there's a reason our nickname for him is 'bubble dragon'~
S. Zaps - As you can infer by Zaps' placement next to Grey, this rather handsome/sexy rena-roo isn't to be trifled with either. Not only are they a god/goddess of lightning and electricity, but also a powerful Crystal Tazu with the power to warp reality itself, traverse and alter dimensions and dimensional space, and manifest nearly any object or force. Most impressive of all, they're a professional Aussie metal drummer who plays in Tam and Tev's techno-rock band. (Fuckin' yea mate, Dank Pods knows where she's at!) For that serious drumming talent, and maybe some other things, Zaps earns the Universal Threat title.
Defense: Zaps, being a powerful rena-roo god/goddess, is invulnerable to any form of attack, but it takes more active effort on their part to absorb, channel, or redirect the energy from extremely powerful attacks, so unlike Grey, they can be caught off guard.
Offense: Zaps is more than capable on the attack front. They can use their Tazu goddess magic to attack, and disable your own attacks, as well as change into any form as needed. Their powerful electric abilities allow them to jump into any conductive conduit, take control of technology, absorb and reemit energy-based attacks, and affect anything vulnerable to electrical fields. This allows Zaps to easily defeat D.I.M.E.-8 or even Lumen, despite ranking below them in attack.
Featuring
- K'Halan Grey Jafari (Old Grey) - Moogle Icon- Demon Grey Jafari (New Grey) - Dragon Icon
- Patch Cox - Ferret Icon
- Mia - Mew Icon
- Zaps Fox - Roo Icon
- D.I.M.E.-7 - Chibi Bunny Icon
- D.I.M.E.-8 - Anthro Bunny Icon
- Lumen - LucarioTwo Icon
- Tamond & Tevin Hexpaws - Double-Skunk Icon
- Zithon - Kitsune Icon
- Drake - Shiny Lycanroc Icon
- Medley/Fairy - Angel Bun Icon
Overall
F. K'Halan Grey - The K'Halan-Moogle hybrid prince comes out in F tier, but that doesn't mean he's weak! Grey is talented, smart, and brave, not to mention highly skilled in magic and potion mixing, which may give him an edge in battle... Or, say, accidentally summon a demon who possesses him forever and fundamentally alters Grey as an OC. Cough cough.Defense: Grey may rank lowest here, but he's no slouch either! He has a number of magical abilities and skills, including teleportation, spell-casting, and a protection circle.
Offense: Using his firey attack spells, Grey can hold up pretty well in a fight. He'd do quite well in your average D&D campaign, but compared to the others here, he's a little out of his league.
E. Tam & Tev - Ranking in at E for Entertainment, Tam & Tev: The skunk twins who love to rock out and grow huge! These twin hydra-taur cuties have a propensity for getting into trouble and chaos of all sorts, but some combination of magic and their innocent charm can usually get them out of it. For their multi-macro growth abilities, and a higher strength than K'Halan Grey, these two earn themselves the Local Champion title.
Defense: Patch and Tam & Tev have a lot in common in terms of skills, abilities, and personality, and you'll see that reflected in their matching defense stats and strategies. Tam and Tev are a fluffy tauric beast consisting of a conjoined duo- Half-hydra, half-skunk, and with some pretty unique magical skills. That plus their hydra ability to multiply in headcount and rapidly regenerate twice the amount of heads or limbs lost means it's pretty tough to kill them!
Offense: Tam and Tev are capable little fighters thanks to those hydra abilities and their fire breath, but compared to their defense stat, their skills in attack don't quite stack up. But unlike their titanic mother, these boys are Hollywood skunks through-and-through and would sooner be rockstars than unleash the many-headed beast within them. Goes to show you that you should never let your roots stop you from perusing your dreams!
E. D.I.M.E.-7 - DIME v7 has a similar power level to the skunk twins, and given that she's more of an analysis drone than for combat, she's unlikely to fight you and does not have extensive combat training. Side note: Funnily, DIME's true form is a genderless, 6-wheeled rover, not dissimilar to Mars rovers, only sentient and created by an advanced alien civilization using polymorphing nano-material. Turns out, it just thinks female lagomorphs are cute.
Defense: DIME is vulnerable to much of what you'd expect for a robot... Large magnets, EMP weapons, and extreme temperatures. But she is made of self-healing nanotech, so standard weapons like guns and swords can't harm her.
Offense: DIME is not one to shy from a fight, and being the shapeshifting nanotech mecha-bun that she is, she can easily form weapons and tools from her body, Terminator-style. But like various Terminator models, she has some critical weaknesses, which are better addressed by version 8.0.
D. D.I.M.E.-8 - You could say DIME v8 is a case of teaching an old robo-bun new tricks... That is, giving it an entirely new body with enhanced nanotechnology and refined AI- Harder, Better, Faster, Stronger! DIME can now form advanced weaponry and even turn into large vehicles and other forms, as her nanites can self-replicate rapidly given the right materials. While she is military-grade, DIME's primary function is still an interplanetary analysis drone, not a combat drone. Regardless, DIME is our first contender for the Planetary Fighter title.
Defense: While DIME v8 does improve on DIME v7, there are still certain weaknesses to her enhanced nanites. The EMP vulnerability has been reduced, temperature resistance is greater, though a strong enough magnet (we're talking neodymium and truck-sized) could still wreak havoc. Unlike DIME v7, DIME v8 does not have an internal, orb-shaped central 'core', meaning that she can fully melt into a metallic liquid state to breach enclosed spaces and tight seals.
Offense: Here, DIME v8 is a massive upgrade from DIME v7. Aside from general combat and weaponry upgrades, her nanites can hover independently, allowing them to disperse into a fine nanite cloud that is completely invisible. It can be used to dodge attacks, evade detection, or even send individual nanites off like tiny spy-drones. DIME can also send her nanites into someone's body to analyze or take control of a target from the inside. Hostile engagement is not recommended, and use of any vehicles, drones, mechs, or other technology in combat against DIME will result in it becoming hacked as a DIME 'virus' is installed in your systems, making them sentient with DIME's personality!
D. Zithon - Zithon is the type to come off as charming and sweet at first, until you realize what he's really capable of. Aside from his prowess and inventions as a mad scientist, Zithon's virus-like abilities allow him to infect others and spread like a plague, converting millions, even billions into copies of himself, comfortably landing him the Planetary Fighter title.
Defense: Zithon can defend himself with his Kitsune magic, and use his attack skills to aid in his defense, like his ability to corrupt others into copies of himself. But it is possible to develop an antidote to his virus!
Offense: Zithon's virus-sune powers make him a formidable foe. While he doesn't start off with much power of his own (though his scientific inventions can help him out), the more he infects, the more powerful he becomes, gaining others' strength and abilities for himself, while forming an army of loyal infected foxes to do his bidding! (Note: Zithon's virus does keep some of yourself intact, you simply become a fox-ified version of yourself, and must follow the great sune leader's commands!)
C. Patch - Patch finds themselves in the unique position of being all the way up at tier C while having no idea what they're doing, or how they got here. Indeed, this business (term for a group of ferrets/weasels) can certainly be quite discombobulated, I mean heck, she can't even make his mind up on what hir gender identity is, or what shape he should be on any given day. Yet the hard-to-wrangle multiplying, shapeshifting powers and indecisiveness are as much a blessing as a curse, allowing them to stumble their way through anything from ordinary to extraordinary situations in a very... uniquely Patch way. For their impressive ability to take whatever life throws at them, including a fight, we'll give Patch the Planetary Fighter title.
Defense: Patch possesses impressive self-healing abilities, though unlike the skunk twins, they can split at any spot, multiplying into near limitless copies of themselves! This is typically more accidental than anything, but regardless, it means strength in numbers... And even just one hextaur Patch can lift a bus as-is.
Offense: In terms of attack skill, this business of ferrets comes up short. While they can shapeshift weapons in a limited way, their own poor coordination makes devising an attack strategy next to impossible. Not only can Patch's 'selves' substantially differ in form, but personality. And when faced with a decision, Patch often inadvertently splits into several copies due to indecisiveness, one who is adamant that the answer is A, and the other, set on B!
B. Lumen - Lumen is, in many ways, like DIME, yet different in others. A bit more socially aware, a bit more submissive at times (though quite dominant at others), and as to their ranking, a fair bit stronger, mainly thanks to their powerful Mewtwo psychics, combined with Lucario's strength and abilities. The blend of Lu and Mei's contrasting personalities make them a great team in a fight. Lu is a clever, soft-spoken Lucario who carefully considers every choice, while Mei is a fierce, decisive, and instinct-driven Mewtwo who often instinctively knows what to do, but can be rash, impulsive, and quick to anger without Lu's guidance. For their excellent handling in a fight, world-class supercomputing hacker skills, and highly versatile shapeshifting, we award them the Planetary Fighter title.
Defense: Lumen is an LGD, effectively a nanotech-enhanced cyborg- Part organic, part synthetic. Combining the strengths of these two components places their defense skills above even DIME v8, and their powerful Mewtwo psychics allow them to easily defend themselves from attack. Similar to Drake, Pokeballs have no effect.
Offense: Lumen's powerful Mewtwo psychics allow them to easily crush (metaphorically and literally) near anyone who would dare fight them! Lumen's mass can also melt into liquid nanites spread over someone to coat them in order to restrain or detain them. Lumen can split into their two component parts- Lu the Lucario, and Mei the Mewtwo, the once-separate beings that were fused in a lab to create Lumen. Each can then fight independently and have their own powerful moveset and abilities. Unlike DIME, Lumen's nano-mass is more rubbery in texture in liquid form, rather than liquid metal, but both can replicate fur well.
B. Drake - Drake is a naughty and troublemaking, yet friendly Chesh-Roc with impressive ability! While he's weak in physical strength, his remarkable talent for bending reality to his whims makes him more powerful than he seems, able to best those below him and even some above, thus granting him the Planetary Fighter title.
Defense: Drake may seem at first glance an ordinary shiny Midnight Lucanroc, yet he is anything but! This half-Cheshire can dodge physical attacks with ease, fade from existence itself and return as he pleases, change his typing to whatever's your weakness, and nullify attacks by manifesting convenient barricades or bending physics itself to create unexpected side effects. Pokeballs have no effect on Drake, and may even backfire, allowing him to 'catch' you! Drake's only true weakness is his kinkiness. He may be clever, but he is driven by libido more than his head, and his buttons are easy to push if you can find them.
Offense: Like defense, Drake's attack skills are unexpectedly impressive. His attacks seem to override your agility stat or any protection moves, dodging your defenses to land hits every time. And heck, being modular, his limbs can literally detach just to hit you from a distance. 'Double Team' is one of his favorite moves... In his case, it literally creates duplicates of himself (or any body part), which can act, and fight, independently!
A. Medley - Medley is a sweet, soft-spoken Tazu who loves cuddles and hugs. She aims to be as helpful as she can. While she may be quite powerful, that doesn't make her dangerous. But given her power level as the daughter of a powerful goddess, we'll have to give her the Universal Threat title, if only by way that she could and not would cause any trouble.
Defense: As the daughter of a high-level goddess, Medley is impressively capable of deflecting attacks, even for a Tazu (a race of rabbit-like demigods). But she ultimately falls below her fellow Tazu Zaps, due to a lack of combat experience. Yet as a pacifist, she likes it that way, and prefers to use her powers to play with others. Medley herself is an asexual, genderless angelic being, but is always happy to lean into whatever kinks a friend may have with her magic, if it makes them happy.
Offense: Medley also has magical attacks, and a surprisingly K'Halan fighting style given that the Tazu spent so long as a slave to the K'Halans. But compared to her defense stat, Medley's attack is low.
A. Mia - Mia (or by its true name, XB-U24) may look cute, but don't underestimate this soft, squishy bean of a Mew-hybrid! She's effectively an unstoppable hivemind of sentient, nano-enhanced liquid rubber that can multiply, corrupt, and spread across the universe with no real limit. This is enabled by a unique, dynamically forking parallel architecture entirely unlike any other being, which effectively enables limitless scaling without delay. Granted, it does come at the cost of reaction time and gives Mia ADHD-like behavior. Luckily, the Mewdra is more of a playful, friendly, and nurturing type than anything, and unlikely to attack unless provoked. Though she may just melt over you and form a hypno visor-equipped drone suit to have a little 'fun'~ Overall, Mia earns the Universal Threat title.
Defense: Mia's defense stat is truly remarkable. Her ultra-elasticity allows her to absorb near any impact, she is invulnerable to poison or any form of corruption thanks to her body's ability to process and filter out any impurity (which also allows her to be used like a respirator when she is worn as a suit), and most attacks she can simply absorb, or even assimilate, gaining your attack or ability for herself the moment you use it on her! Extreme cold can stop Mia temporarily, but other than that there isn't much you can do. The gooey, sentient hivemind of liquid rubber can spread and multiply with unstoppable force. Energy weapons may be the best option, provided you can source enough power to burn hotter than the core of one thousand Earth-suns.
Offense: For a cute pink ball of null, elastic rubber, Mia has more offensive capacity than it may seem! While not as capable as DIME v8, she can form semi-rigid weapons and vehicles (such as tanks, goo-missiles, spacecrafts, etc.), in addition to her psychic-type abilities, including telepathy and telekinesis. And don't let her touch you, or you'll be assimilated into her gooey mass, gaining all of your abilities and traits to use for herself, and allowing her to take your form at will, creating a perfect copy that could easily fool allies or gain her access to restricted areas. Coupled with her defense stat, Mia is one powerful rubber bouncy ball!
S. Demon Grey - This corrupted entity isn't just stronger than Grey's old self, he's one of the most powerful beings in the universe- No, multiverse! It's hard to even put into words just how capable he is, but given that he's the heir to hell itself (or more specifically the Pride ring, who are, at least officially, in charge), you can probably guess. While he is extremely playful and friendly, he does not shy from a fight. In short: Fuck around and find out. Grey earns the Universal Threat title.
Defense: Grey is effectively invulnerable to any attack... Weapons, poison, magical attacks, a direct hit from the death star, black holes, singularities, logical paradoxes, the very laws of reality itself, and most shocking of all, Cardi B music.
Offense: If this demon doesn't like you, you're pretty much screwed. Grey's ability to take an L is lesser than his ability to take a chill pill combined with his ability to stop 4th-wall breaking to spoil plot details that haven't even happened yet >:|. His favorite moves are pyrokinesis, dimensional/spacial manipulation and warping, ring/hoop magic, and dark magic. He doesn't enjoy causing pain to others or making them suffer... Unless they really, really deserve it. His favorite move you ask? Bubble portal! Hey, there's a reason our nickname for him is 'bubble dragon'~
S. Zaps - As you can infer by Zaps' placement next to Grey, this rather handsome/sexy rena-roo isn't to be trifled with either. Not only are they a god/goddess of lightning and electricity, but also a powerful Crystal Tazu with the power to warp reality itself, traverse and alter dimensions and dimensional space, and manifest nearly any object or force. Most impressive of all, they're a professional Aussie metal drummer who plays in Tam and Tev's techno-rock band. (Fuckin' yea mate, Dank Pods knows where she's at!) For that serious drumming talent, and maybe some other things, Zaps earns the Universal Threat title.
Defense: Zaps, being a powerful rena-roo god/goddess, is invulnerable to any form of attack, but it takes more active effort on their part to absorb, channel, or redirect the energy from extremely powerful attacks, so unlike Grey, they can be caught off guard.
Offense: Zaps is more than capable on the attack front. They can use their Tazu goddess magic to attack, and disable your own attacks, as well as change into any form as needed. Their powerful electric abilities allow them to jump into any conductive conduit, take control of technology, absorb and reemit energy-based attacks, and affect anything vulnerable to electrical fields. This allows Zaps to easily defeat D.I.M.E.-8 or even Lumen, despite ranking below them in attack.
Category Mosaics / General Furry Art
Species Unspecified / Any
Gender Multiple characters
Size 1831 x 2012px
File Size 3.25 MB
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