
An unfinished drawing that was to be included as part of my 100 Classes series. There were some others that were of varying states of completeness, but I think this one was worth sharing. I believe this was done in 2018. Here are the notes I had for the class, which was a sort of 'build your own character' and inspired by adventure games:
The Adventurer is a nimble fighter with a vast array of skills. Alongside a dagger and a whip, they can bring three weapons or other pieces of equipment into battle, with twenty to choose from. These weapons are: A boomerang, which can strike multiple opponents along a path; a long-ranged bow; a pistol which has high damage but causes recoil; throwing knives which can be thrown quickly but have short range; a hookshot which allows the Adventurer to traverse the field quickly and allows them to dodge attacks more easily; a sword which provides melee range between the Adventurer's standard weapons; an invisibility cloak that temporarily prevents opponents from seeing and targeting the Adventurer; a set of bombs which can be set off upon impact or have a delayed explosion; a rod that allows the Adventurer to cast basic magic; a ring that can change the elemental properties of the Adventurer's attacks; a shield which can deflect both physical and magical attacks; a hammer, which is slow but deals heavy damage and can have a shockwave effect; boots which passively improves the Adventurer's agility; a medallion which improves the Adventurer's health and mana and improves status resistance; a lens which allows the Adventurer to see through illusions and analyze the enemy; a net which the Adventurer can set as a trap and immobilize opponents; a spirit necklace that allows the Adventurer to take the form of a wolf which has high power and agility, but cannot use other weapons until the Adventurer changes back; a lantern that can reveal hidden enemies and wards off curses and spirits, and can be used as a fire-elemental weapon; a set of potions which the Adventurer can use to heal themselves or allies (but are limited use); and a hawk call, which summons a hawk to assist the Adventurer in battle.
The Adventurer is a nimble fighter with a vast array of skills. Alongside a dagger and a whip, they can bring three weapons or other pieces of equipment into battle, with twenty to choose from. These weapons are: A boomerang, which can strike multiple opponents along a path; a long-ranged bow; a pistol which has high damage but causes recoil; throwing knives which can be thrown quickly but have short range; a hookshot which allows the Adventurer to traverse the field quickly and allows them to dodge attacks more easily; a sword which provides melee range between the Adventurer's standard weapons; an invisibility cloak that temporarily prevents opponents from seeing and targeting the Adventurer; a set of bombs which can be set off upon impact or have a delayed explosion; a rod that allows the Adventurer to cast basic magic; a ring that can change the elemental properties of the Adventurer's attacks; a shield which can deflect both physical and magical attacks; a hammer, which is slow but deals heavy damage and can have a shockwave effect; boots which passively improves the Adventurer's agility; a medallion which improves the Adventurer's health and mana and improves status resistance; a lens which allows the Adventurer to see through illusions and analyze the enemy; a net which the Adventurer can set as a trap and immobilize opponents; a spirit necklace that allows the Adventurer to take the form of a wolf which has high power and agility, but cannot use other weapons until the Adventurer changes back; a lantern that can reveal hidden enemies and wards off curses and spirits, and can be used as a fire-elemental weapon; a set of potions which the Adventurer can use to heal themselves or allies (but are limited use); and a hawk call, which summons a hawk to assist the Adventurer in battle.
Category Artwork (Digital) / Fantasy
Species Wolf
Gender Male
Size 734 x 643px
File Size 337.1 kB
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