Views: 2215649
Submissions: 511
Favs: 265657

Photographer | Registered: Feb 6, 2009 03:54
I learned to draw to get more TF, since I'm really picky about content. I've been chipping away at systems for a VR TF game since 2014 (about 1200 hours ish?), and now I sell comics and do patreon for a living.
I'm here for the tension in unwilling Transformation.
Seeing the character slowly lose their personhood- Or at least, their gender and dignity. My TFs are kinda like a horror movie, but with the threat of getting stuck as a pet or service animal instead (or at least an embarrassed stripper). The hotness comes from making your breath catch in apprehension, without treading into real life dangers to kill the mood.
(Also I try and keep them looking sexy. Misattribution of Arousal makes things hotter, but it has to be hot to start.)
I'm here for the tension in unwilling Transformation.
Seeing the character slowly lose their personhood- Or at least, their gender and dignity. My TFs are kinda like a horror movie, but with the threat of getting stuck as a pet or service animal instead (or at least an embarrassed stripper). The hotness comes from making your breath catch in apprehension, without treading into real life dangers to kill the mood.
(Also I try and keep them looking sexy. Misattribution of Arousal makes things hotter, but it has to be hot to start.)
Stats
Comments Earned: 7962
Comments Made: 3463
Journals: 15
Comments Made: 3463
Journals: 15
Featured Journal
Serious progress on jiggle engine!
5 years ago
I've been hard at it since Becumming #8, and my soft body physics engine is really starting to take shape:
https://twitter.com/bendzzTransform.....43124686540801
https://twitter.com/bendzzTransform.....74960184778754
https://twitter.com/bendzzTransform.....85214764904448
For those just joining us, I think physically simulating the body down to the bone is the missing key to making sexy 3D characters, especially naked ones. Hollywood's been doing it for a decade, but it's never been in games before- I'm not exactly sure why, but soft body sims can take hours to process per frame, so that's my bet.
Well. My simulation runs fine not just at game speeds, not just at VR speeds, but even on cheap mobile VR headsets like the Quest! The sim only eats about 20-25% of that little mobile GPU atm, hitting an easy 72 fps and leaving plenty of room for graphical TF goodness. I'm super hyped!
There's still a lot to do yet obviously, this isn't the final look. Aside from rebuilding the models and lighting to match my pay comics, we need:
-Collision detection and handling (for VR groping and sex)
-Proper point weighting (so the nipples don't drag like lead weights)
-Volume preservation (for squishy fun)
-Stretch limiting (really important for breasts)
-A zero G base model (so the body reacts to gravity accurately)
Plus lots of little things like preventing element inversions and more serious physics weighting tools. But good news! Based on past research papers all that stuff ought to require way less GPU power than what's already done.
Whew. It's been a long 3 years of R&D but it's really starting to look like this might happen! Thanks again to Bio and NRN for all the help. The porn implications here are obvious, but I'm perhaps most excited to see what it does for face animation =)
Of course, it's not a sure thing yet. I've been at it about 6 months full time and I bet it'll take another 6 months until sexy TF is happening. I can keep self funding, but dealing with the setbacks and coding grind is going to be the tough part. Cross your fingers.
https://twitter.com/bendzzTransform.....43124686540801
https://twitter.com/bendzzTransform.....74960184778754
https://twitter.com/bendzzTransform.....85214764904448
For those just joining us, I think physically simulating the body down to the bone is the missing key to making sexy 3D characters, especially naked ones. Hollywood's been doing it for a decade, but it's never been in games before- I'm not exactly sure why, but soft body sims can take hours to process per frame, so that's my bet.
Well. My simulation runs fine not just at game speeds, not just at VR speeds, but even on cheap mobile VR headsets like the Quest! The sim only eats about 20-25% of that little mobile GPU atm, hitting an easy 72 fps and leaving plenty of room for graphical TF goodness. I'm super hyped!
There's still a lot to do yet obviously, this isn't the final look. Aside from rebuilding the models and lighting to match my pay comics, we need:
-Collision detection and handling (for VR groping and sex)
-Proper point weighting (so the nipples don't drag like lead weights)
-Volume preservation (for squishy fun)
-Stretch limiting (really important for breasts)
-A zero G base model (so the body reacts to gravity accurately)
Plus lots of little things like preventing element inversions and more serious physics weighting tools. But good news! Based on past research papers all that stuff ought to require way less GPU power than what's already done.
Whew. It's been a long 3 years of R&D but it's really starting to look like this might happen! Thanks again to Bio and NRN for all the help. The porn implications here are obvious, but I'm perhaps most excited to see what it does for face animation =)
Of course, it's not a sure thing yet. I've been at it about 6 months full time and I bet it'll take another 6 months until sexy TF is happening. I can keep self funding, but dealing with the setbacks and coding grind is going to be the tough part. Cross your fingers.
User Profile
Accepting Trades
No Accepting Commissions
No Favorite Games
Subnautica VR, Outer Wilds VR, Population One VR
Favorite Gaming Platforms
Quest mobile VR
Contact Information


RingtailKaitlyn
~ringtailkaitlyn
your work inspires me all the time, I'm very glad that you still draw these amazing comics <3